I completed the game, but I didn't like it too much. It felt like the different game elements didn't come together in a satisfying way.
The hummingbird's flight seems suited to quick, fluid movement and dodging obstacles, but the laser turrets, can't be dodged at all and required lots of slow, finicky movements. Also the laser line-of-sight felt somewhat inconsistent.
In general I didn't like the box pushing mechanic. It felt out of place thematically, the physics felt clunky and awkward, and, like the lasers, it clashed with the flight mechanic.
The pollination mechanic seemed promising but wasn't used in a particularly interesting way.
The final gauntlet leading up to the nectar and the sequence after that placed a lot of emphasis on the lasers and box pushing, which felt tedious and not enjoyable.
I liked the overall visual design of the game, my only critique there is that I think the puzzle elements should be a different color from the enemies.
The game is tagged "exploration" but I don't think it really fits as most of the game is a linear sequence of screens and I did not really get the sense of discovery that I associate with exploration games.
Heya! Was testing this out in my browser a bit and I really enjoy it! Do you have a standalone Pico 8 cart PNG for it? Would love to play through the rest on a handheld!
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I completed the game, but I didn't like it too much. It felt like the different game elements didn't come together in a satisfying way.
The hummingbird's flight seems suited to quick, fluid movement and dodging obstacles, but the laser turrets, can't be dodged at all and required lots of slow, finicky movements. Also the laser line-of-sight felt somewhat inconsistent.
In general I didn't like the box pushing mechanic. It felt out of place thematically, the physics felt clunky and awkward, and, like the lasers, it clashed with the flight mechanic.
The pollination mechanic seemed promising but wasn't used in a particularly interesting way.
The final gauntlet leading up to the nectar and the sequence after that placed a lot of emphasis on the lasers and box pushing, which felt tedious and not enjoyable.
I liked the overall visual design of the game, my only critique there is that I think the puzzle elements should be a different color from the enemies.
The game is tagged "exploration" but I don't think it really fits as most of the game is a linear sequence of screens and I did not really get the sense of discovery that I associate with exploration games.
The ending part is way too hard, it needs a checkpoint in the middle of the stupid laser things.
Heya! Was testing this out in my browser a bit and I really enjoy it! Do you have a standalone Pico 8 cart PNG for it? Would love to play through the rest on a handheld!
Very nice little game. Some of the screens leading up to and after the ending are pretty brutal; wasn't expecting that difficulty!
I like that the music speeds up the farther you get in the game. And I agree that it's a nice surprise at the end!
Very polished -- great stuff!
thank you!! :)
Thank you! I'm really enjoying this.
Thank you!
Awesome little metroidvania, I really loved it, nice surprise at the end.
Thank you :)